![]() The afterparties touched all areas of the ARC lineup, so there was something for everybody all around the city. While ARC may end early, the festival has leaned in to this and created an entire afterparty lineup to keep things going until 3 or even 5 in the morning. However this is a Chicago rule, not ARC’s choice. Perhaps the only odd thing is the fact that the festival ends at an early 10pm, leaving basically only the closers to perform at night. It’s hard to find anything to gripe about in terms of the festival logistics. ![]() Everything about the festival from the entrance, to the location of the stages, to the bathroom and bar availability and the amenities were all pretty much flawless. Normally a new festival will have some kinks that need to be ironed out – some glaring flaws. Major credit goes to Auris Presents and ARC Music Festival for a relatively flawless execution in both years. It captured the vibes of the Tomorrowland CORE stage with its forest background and naturistic elements. Over at the smaller expansions stage things had a more underground feel. Obviously at elrow the vibes were all tech-house all day for each of the 3 days. So on Friday the mainstage lineup was more chilled melodic music from Kasablanca, Lane 8, Nora en Pure, and Boris Brejcha and on Saturday you had Enrico Sangiuliano, Carl Cox, and Charlotte de Witte. - fixed a few small bugs in the script, and made a few small changes here and there.Another nice touch was that in general, the stage lineups were curated to be somewhat similar and related day to day.- new flipper settings (based on Clarkent settings). ![]() - added new lightning & environment image so the metals and the stone idols looks much better.- Thanks to Thalamus for adding the B2S commands and the sound changes.- Fixed bug which resulted in the captive ball not working (the second captive ball was created too small).- Fixed the Extra Ball not turning on the Shoot Again light.The color resets to the default when exit the table. - Added color to the UltraDMD as default, so the table will have its own color.- Returned flippers to the old physics.- Fixed the playfield multiplier lights not reseting for a new player.- fixed UltraDMD error when setting the color.- Added missing sounds when entering the highscore.- Reverted back to the more compatible UltraDMD score display.- Several DOF and sound fixes by arngrim. ![]()
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